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The remaining survivors ship out for an audience with the Illusive Man at the Cerberus outpost. Extract as much information as you can from the cocky Aria before you take your leave. Agree with her sentiment to seal the deal. Regardless of how you enter, search Hock's belongings to undercover his DNA. Empty all your weapons on the mechanical abomination at one of several places: the eyes, the mouth when it charges up its primary laser beam attack, or the chest cavity. Leave the clinic and it shouldn't be long before you run into the first batch of Blood Pack enemies. Enter the main facility of the Vulcan station and you'll be attacked by LOKI guards. The first room on the left is utterly harmless, but holds a Medi-Gel station as well as a credit-giving terminal, but more importantly it triggers a sequence in which Tali discusses in-depth the deliveries made to her father. After landing at their destination, they leave the cab and start looking around. Feel free to explore and go about things at your leisure. At this point, you also get to pick apart Miranda's brain for any other information you would like to delve deeper into. EDI is tasked to full capacity, as she is battling hacks from every which direction; be patient as she works to get you out of there. The bridge controls open up a new area and bring forth a new wave of enemies, of which include a more competent Commando and a YMIR mech. The Jarrahe Station was the last known location of the MSV Corsica. It doesn't attack you, but instead goes on a demolition romp through the canyon. Eventually, the path narrows out onto a catwalk littered with combustible explosives--a good indication of the ambush to come. With this new data, head to the security room and kill the guards inside. The geth are using Canalus as their private testing grounds for their new weather device. When you finally get around to going to the Citadel, seek out a place called Zakera Café. As the newly hired mercs turn to leave, a young thuggish adolescent barges in and shows his eagerness in joining the mercs' ongoing operation, but you can go down the Paragon way and snap him out of his delusional thrill-seeking ways. Throughout the interrogation (and depending on your role), you will get a number of interrupts. You can choose to stay put or return to the ship. This Loyalty Mission is part of the Stolen Memory download pack for the Xbox 360 and PC versions of the game, and comes included on the PlayStation 3 disc. Shepard will bring up the Illusive Man's work on Sanctuary, and he'll respond that now that he knows what the Catalyst is, he has what he needs to control the Reapers themselves. At the end of this meeting, the Illusive Man smiles deviously while looking at a hologram of his newly acquired prize: the Collector base. You can catch up with her if you'd like. Jacob possesses Biotic abilities that will prove very useful for quick disposal of the mechs. Otherwise pilfer some credits once he keels finally utters his last breath and keels over. Carefully inch your way toward them for a cleaner shot. The drones and troopers will drop like flies against Miranda's Biotics, but the other enemies may need a little more than a few shots. Not all of them require completion, but would be highly recommended. When ready, speak to Morinth and push her buttons until she can take it no longer--she must have you now. The mission officially ends after the conversation with the shaman. Put a bead on the enemies occupying the space on the other side. A rogue VI has taken over the Cerberus facility, shutting down and rerouting the base's systems. As a sign of his deepest appreciation, he lets the captain try his newest recipe firsthand, which concludes this side quest. This hacking puzzle involves matching up a pre-set code sequence that is displayed at the top and a series of other code sequences slowly scrolling upward. Jack tells Desolas that he can't do this, but his pleas fall on deaf ears and he orders Jack to be led away to a prison cell. The last platform holds two Scions and some Abominations. Some people need to stay behind and hold the defense line. Samara is now loyal and unlocks Dominate. You'll eventually come to the control station to remove the lockdown on Atlas. As Commander Shepard, an Alliance Marine, your only hope for saving mankind is to rally the civilizations of the galaxy and launch one final mission to take back the Earth in this third entry in the epic intergalactic RPG franchise. Hurry to their position to salvage any chance at gaining information from Veetor. In the outside hallway work quickly to override the two turrets and have them deal with the approaching geth for you. Shift the trial toward clearing Tali's name and offer the Normandy's assistance in reclaiming the Alarei, the ship Tali's father was on. After eliminating them, speak with the wounded merc for some intel, but depending upon your attitude the merc may or may not call for reinforcements. The former wastes time and risks you losing Joram. Renegade points continue to rack up if you incorrectly identify the Observer. Choose your cover position wisely to avoid getting flanked. You can now wrestle with the choice of keeping the data or sending it to one of two places: Cerberus or Alliance. During the earlier bits of recruiting the justicar and after being let into the crime scene, examine the terminal behind the two guards to find a manifest that talks about someone named Thrax. You'll also need to use all three Persuasion Options leading up to this option in the confrontation at the Citadel arm controls, and a 100% full Reputation Bar. This triggers the mission N7: Javelin Launch. When this is done, Archangel releases the lock on the final door to the third shutter switch. Now you can pick the "It's not too late to help me" Charm or the "You're in this for yourself" Intimidate. Appearances Take cover and blast through the enemy defense. The next part asks you to do dig up some dirt on the Observer by going to five terminals on the trading floor and hacking them. At this point, too, Kelly Chambers may inform you that Miranda or Jacob or both will want to speak with you. They tend to favor flanking and incinerate, so be careful and order Kasumi to sneak behind them. Further details on these side quests can be found in the appropriate section under "Omega." This can easily lead to a player thinking they are saving the residential district by highlighting that choice and pressing (A) to make their selection, only to have the game record the player as selecting the industrial complex. Only this time this fidgety worker needs a little more reassurance than the rest. Kylan, yet another batarian with an unpleasant disposition, immediately tries to instigate things with the Commander upon approaching him in the vestibule, but put on a fierce front to shred this batarian's bravado to pieces. Moving through the cave, Ben and Jack find the artifact, which is guarded by strange robed figures. Take out the smaller enemies or left your crew deal with them. The other set of charges brings you lower into the ruins and through a Destroyer. Your shuttle lands on a platform currently devoid of any enemies, but your clamor for blood will be appeased soon enough. David will release more Geth on you, which are fairly easy for a solo fight. You can diffuse the situation by going the Paragon slant and have everything resolved peacefully. Eventually, Jaroth himself steps into battle, but you have enough firepower and Biotics to easily overpower this single Eclipse leader. Of course, leave the talking to the guns. During the recruitment of Thane on Illium, you will find a datapad for someone back on Nos Astra. As Blue Sun minions fill the room, head to the giant blue bubble, in which Kuril is hiding, and locate the three blue strings of energy spiraling out of the main shield and into the three towers. Some more exploration of the market area will expand Shepard's growing number of store discounts. She seems highly irate and takes out her frustrations on your crew. If you selected Paragon, Vido will escape and a steel beam will collapse on Zaeed. Despite arriving there in time, only one killswitch code is left, forcing you to decide which missile to stop, the one targeting the spaceport on Franklin or the one heading for the capital city. Head inside to find a very frightening Liara in the middle of an important business call, but upon seeing Shepard her general mood submits to elation as they embrace. She doesn't know where the Ardat-Yakshi is, but she does know of her last victim: a young girl in the tenements near Afterlife. Be warned, however, that certain objects can be destroyed and leave you or your team member exposed; these objects are identified by their yellow lining. Found insideA PDF version of this book is available for free in open access via the Elgaronline platform - www.elgaronline.com/view/9781783477036.xml Policy analysts are accustomed to thinking in terms of tools and instruments. Yet an authoritative exa With this, Jacob has his Barrier Biotic unlocked. Jack then tries to persuade Saren what is really going on. There is a Medi-Gel station here as well some credits for the taking. Plus, ... Lair Of The Shadow Broker – As it’s disconnected from the main story, you can do Lair of the Shadow Broker after the credits have rolled. Check the body near the exit for some credits and continue on to some credits and power cell supplies in the following corridor. You can still go see the mechanic and turn in the combustion manifold to complete the quest without speaking to him about it prior. He had her teamed up with a drell named Feron, who was in fact an agent that Cerberus attempted to recruit many times, before he defected after hearing of the Broker's dealings with the Collectors. Detective Anaya would be overjoyed to take this in as evidence. Then, inspect the terminal near the body to receive an armor upgrade for Grunt. Shielded Vanguards, on the other hand, may be more of a handful, especially when in tandem with the other mercs. Looks like the team is going to be expanding even more. Email news@gamespot.com. Some discussion regarding the possible identity of the traitor ensues with Miranda popping up as one of the potential candidates. Gender The graphs She refers you to Seryna in the shipping area. Open up the windows. If you success in all dialogue choices, the Illusive Man … It is as self-imposing as it seems. Thane makes his appearance in the most ninja way possible, and wastes no time in sealing the deal to work under Shepard. You will have a further three Persuasion Options through the course of the conversation. Chances are you this will happen to you, but fret not--you can regain the offended character's loyalty later on. A Renegade interrupt appears sometime during the conversation. Ignore the hub area power for now as you can't do anything with it yet. Miranda personally reports to the Illusive Man, informing him that Rasa's shuttle was on course for the Arcturus system and that she is preparing to pursue her. Your work isn't over yet, however! If you still want to activate him, head to the Crew Quarters and enter the room beyond Dr. Chakwas' office. The Reaper core closes its protective shield after sustaining some damage and unleashes legions of Husks. Tali sights something in the next corridor that causes her great grief. The salarian is strangely nowhere to be found, but regardless more battles need to be fought and won. Stepping out of the safehouse, you set upon a swarm of Collectors and Husks lying in wait. Help him eliminate this common enemy and speak to him afterward. Shepard is away, and Joker must be the one to save the ship. Mass Effect 2 is the epic sequel to BioWare's space opera role-playing game and features the return of the presumed-dead officer Shepard and a brand-new adventure with more challenging battles and more crucial decisions that will change the fate of the universe. This shipping manifest is the thing to possibly put Pitne For, a volus whose business involves the transferring of illicit drugs, behind bars. When you charge into the depot, the main area becomes heavily concentrated with heavy fire as you face off against three YMIR mechs at the same time! The elevator drops your team off at the shipping yard. Afterwards, you'll meet face-to-face with Archer, and he'll inform you that in order to disable the VI you'll have to unlock the overrides at the Vulcan and Prometheus stations, followed by entering the Atlas Station. The Praetorian is cloaked with a regenerative barrier that protects its otherwise feeble health. Miranda only makes a cameo in Mass Effect 3, despite her prominent role in Mass Effect 2.When she does reach out to Shepard over the course of the game, she is private and evasive about her … The door at the top of the stairs requires a bit of hacking prowess to bypass. So much for being alone. Captain Kar'Danna is a friendly face and reveals to Tali her crimes upon arriving. The command console ahead is the final trigger that springs the trap, leaving Shepard and crew clawing their way out of this one. They tell you to take it up with their clan leader. You need to first bypass its security lock before being able to enter. You don't necessarily need all members alive to beat the game, but preserving the entire crew is especially vital for getting the No One Left Behind Achievement. With this major threat neutralized, the aftermath of this creature's rampage is clear: bodies strewn all over--a grotesque scene indeed. This page of IGN's Mass Effect 3 wiki guide details all the outcomes at the end of the game in graph form, notably WITHOUT SPOILER WARNINGS. Run out to the. The Collectors will not let you off the ship without a fight. We assume once more that this is not your first trip to the vast Citadel. Saren is in shock and Jack explains what will happen and how eventually the entire turian people will be converted. Head toward the door outside, but move past it to the PDA first for some extra credits. Head down to find Fade accompanied by his fair share of muscle (the two krogans). Ready your weapons as the going is about to get tough. Finally, be sure to often use your class' special powers such as cloaking to remain safe. There's not much else to do other than finding credits in one of the cells. What you've done so far has a strong influence on how the final mission will pan out. Hack open the security door, hack the security terminal, and nab the shipping manifest--all in a day's work. This situation can be addressed in one of two ways: either talk to the Synthetic Insights representative (standing in the far back of the club) or perform some forceful persuasion on the asari broker. There's a wall safe, whose elementary security can easily be bypassed by simply matching up the icons. After deactivating it, LOKI mechs prepare to attack. Seryna offers you her assistance since offing Nassana will be in her best interest. Hop off the platform and run through the tunnel. If the spaceport is saved, Shepard pursues Alliance interests, albeit at the cost of lives in the city. If you're daring, run past the pillar to the next shady area to find some Iridium. Enter the room to pick up some extra credits from the damaged geth and speak to Tali. Avina, located just outside Bailey's office, acts as an information source for additional happenings within the Citadel. Miranda, Jacob, or Garrus fits the bill perfectly. It will take some time for EDI to fix calibration errors, and you will have to defend the tower in the meantime. This, at the very least, takes care of the Heavies present. These freelancers are preoccupied with Archangel at the moment, but once you open fire on them they will divert their attention and treat you in kind. Also on the plus side is the fact that these enemies charge at you without a shields. When ready, Jacob follows you as a squad member and lends you his Biotic powers. Later on, in the briefing room, Shepard and the crew (or what's left) devise a plan of attack. You will need to find more energy packs strewn throughout to keep its juices going. The krogans are known to be more prone to aggression, but neither Mordin nor Shepard can condone the krogan-related activities that transpired here. He claims that he is confident that he can control them, but when Shepard asks him if he is willing to bet humanity's existence on it his resistance begins to falter. As you're running around the expansive arena, collecting a bevy of credits from turbine parts and corpses of warriors who have so obviously failed the test, mining some Platinum, and hoarding power cells and Medi-Gels (as needed), feel free to deliver brutal blows to their cranium. Clear out the geth choking off the narrow pathway and proceed to the end of the path. Finally, head through the door here to find Maelon. Examine the data pad to learn the password for the voice scanner. Despite Shepard's advice not to listen to him, the Illusive Man points out she could've destroyed Eva, but instead chose to control her. Head through the door to find Samara. When you speak with her, she notifies you of the plan to get Oriana to safety. The MSV Strontium Mule bears visible signs of attack, so it's up to you to find out what happened to it and its crew. You have a choice here: act on the Renegade action or let her go peacefully. In addition, if you've read the message from Anderson, you have been urged to pay him a visit for a chance to explain yourself. After checking the security log in the hallway, proceed down to find a fresh varren kill. Gillian, unable to keep her composure, summons dark energy and releases a high powered biotic reave on the Illusive Man. Loot the body for some credits and prepare yourself for battle as a few Blue Suns recklessly charge in to attack. If you encounter enemy fire on the way to each station, be sure to stop and take out the cannons or troops. As they are observing them, Saren ambushes them. Inside you find a krogan named Kalusk and a handful of his little lapdogs. Will you let one of your teammates stay with him? Hack the terminal to begin a countdown, at which point you must find the mirror terminal connected to it and hack it as well. Kenn, a young Quarian who's become stranded on Omega, runs a small salvage shop called Kenn Salvage and barely ekes out a living with indubious misery. Inside the bustling two-story nightclub, you might be overwhelmed by the flashing lights and sordid sights, but your real purpose here is to seek out Aria in the back of the club. The Illusive Man's gambit succeeds. Vault over the barricades and slog through the swarms of Blood Pack until you reach the second shutter button. If you're unsure of where to go, keep in mind that the idea is to descend into the bowels of the ship. Once both fans are activated, the crew automatically returns to Mordin bearing the good news. Should you present the evidence to clear Tali's name, Tali sees this an act of betrayal since she had told you not to beforehand. Keep your distance when you make the kill. She seems eager to get the Justicar out of here as fast as possible--perhaps Samara is bit more than you bargained for after all. The first conversation with the Illusive Man occurs on Mars, but its Persuasion Check is trickier to clear than most because it's so early in the game. Jacob spills the reduced-fat beans version on the Lazarus Project, Miranda, the Normandy crew, and this hectic situation. Samara is currently at the crime scene, but speaking with Anaya should give you the authorization to get through the purple tapes. Shepard has a chance to make good with his crew by making sure that they have all the necessary accommodations. The planet of Illium is governed by a Council who turns a blind eye toward minor criminal activities. Therefore, he takes steps to ensure that Cerberus doesn't lose Shepard. Following the shadows eventually sticks you in an area to the right with a Titan Pulsar upgrade and ramp leading up. The salarian turns and hobbles away presumably to a safer place, but following him you find out that is not the case at all. These are covered in greater detail in the Side Quests section of this guide. Currently, it seems that his main focus is on the Reapers: realizing the vast threat they pose to humanity's survival but also acknowledging the benefits of their technology, he dedicates his vast resources in an effort to harness their power by any means necessary. Only when this YMIR is destroyed as well that EDI notifies Shepard to make haste back to the lab. The music should stop, signifying the welcoming end to these bad guys…for now. The fights themselves are very taxing, so move ahead and you'll soon find Vasir taking down a few of the Agents. Bulk up your Codex and volunteer yourself to a few of the simple side missions. Jentha is a smarter warrior than the rest of her small fry companions, but that doesn't mean she is impervious to Incendiary Ammo or headshots. A line to get in the esteemed nightclub extends out the front entrance, but approach the bouncer and he ushers Shepard and crew inside. With all signs of danger effectively wiped clean, you now are free to roam about the area searching for spoils. He's another survivor of this horrific facility. She is a participant of medical testing that can be deemed unethical and downright wrong, so she wants out. These guys are rather tough despite not wielding any protective equipment. Start off trekking through the tunnel to find yourself in a fairly open area with a cargo computer in the center. If it's your first time playing these games, you'll need some help and insight to prepare you for the exciting journey ahead. From hereon, too, your squad choices will determine who survives and who dies. He has close-cropped silver-grey hair with "steely blue" eyes which appear to be prosthetic. The tenements are located near the preaching zealot and the now sealed quarantine zone. This will play a cutscene where Kasumi will disable to the shields completely. Leng ultimately succeeded in his task, ending Grayson's life at the Jon Grissom Academy. Nearby you can pick up a Cerberus sniper rifle, some credits, and valuable Platinum. Stepping through the door only brings more trouble; the Blue Suns still haven't learned their lesson and continue to put up a valiant but meaningless stand. The burning rubble in the rock face straight ahead slightly obscures some damaged mech parts that can be salvaged for credits. Circle around an indestructible object to break the YMIR's line of fire. IMPORTANT NOTE:The button mapping for the decision in this mission can be confusing. r/masseffect: This subreddit is the unofficial source for people who love the Mass Effect universe including the games, books, comics, and DLC. After capturing Desolas' forces, Jack questions Desolas further; Desolas merely tells Harper to be careful about what he is looking for, as he might just find it. The oculus wields a powerful laser and often disappears in the midst of the battle. In the middle of the conversation, an incoming message tells the plan is a go, urging Cathka to immediately deploy the Bravo team, which you are a part of. Only the Vanguard poses much of a threat, if any, to you. A mix of Warriors, more varren, and some Pyros comprise the first attack party. After the Horizon quest, the Illusive Man points you toward three more people you should recruit. A keystone in the middle of the arena calls forth the first wave of enemies: varren. You're the first person who's ever lived through this sinister plot, so you can now exact revenge without raising his internal alarms. You can also read our Mass Effect 1 walkthrough and Mass Effect 3 walkthrough. Hm…. What you find beyond the locked door should surprise you, but attending to more threatening matters takes precedence: Husks pull themselves onto the walkway and start lumbering toward you. Any more movement into the room catches their attention. For our purposes, we are going to assume you have been following our walkthrough or at least visited the sordid planet beforehand. Samara explains that Morinth preys on creative people, people with a spark that only she longs to extinguish. Eventually, you reach a room with two more re-programmable turrets that will help you eliminate the attacking geth. You'll fight more enemies and meet with Liara's partner, Feron. Biotics like Pull and Throw work really well for sending enemies over the abyss. When one of your teammates mentions that there may be more coming, leave your hiding spot because more Husks are about to appear. The door leads to a slew of goodies: tons of credits to be had and a Kinetic Pulsar upgrade. Switch to an armor piercing weapon or use incinerate to destroy the Gunship completely. As the two were unsuccessful in preventing the Broker's top agent, Tazzik, from escaping Omega with Shepard's body, the Illusive Man ordered Miranda Lawson to observe, desiring to wait until Feron could determine what the Collectors wanted with Shepard. The Rite of Passage involves surviving waves of enemies. If that is so, then you may need to refer back to the Omega portion written out earlier in the walkthrough for a more formal introduction to the place. Opt to stay behind a little longer to exploit the opportunity for more credits in the room. You'll soon encounter David directly. It deposits you just behind an Eclipse trooper. You need to disable a total of eight valves in a timely manner. Vendetta reveals that the Catalyst to be the Citadel but the Illusive Man had already fled there and thus alerted the Reapers of its intended purpose. Morl wears both a barrier and armor, and exhibits engineer-like abilities. When Liara makes it to the site and kills the Phantom, the Illusive Man contacts her via hologram. Bust out the heavy weapons to dismantle this bipedal monstrosity. If you have Squad points to spend, do so now and, when ready, move out to Freedom's Progress. With enough persistence, you'll force her to crash to the roofs below. Zaeed will request your assistance on Zorya in the Faia System. Progress further in to find a sole krogan fending off the remaining Blue Suns himself. You don't have to deal with the issue of taming it just yet, but you may want to sooner than later. Head towards guard, Samuels, and tell him that Roe gave you permission to enter. The Incendiary Ammo in addition to the explosive canisters positioned at various locations should tack on some extra hitting power on these organic creatures. Garrus holds a long grudge against a former trusted friend, Sidonis, for backstabbing him, and now he's looking to get even. Move slowly through cover and use any abilities to take out armor. Liara will appear and inform you that Vasir is the one trying to kill her. You gain Grunt's loyalty and his Fortification ability. On Tuchanka, speak first to the clan leader and inquire about the captured salarian. Jack is taken to a med bay where he is examined and has a conversation with Williams about what is really going on. You simply have to take this data pad to Aria, who is grateful for this message. The first order of business from here is to wring some information out of Pitne For. EDI asks you to manually re-connect her with the system, so return to the panel glowing green. Eventually, Kelham croaks and discloses the target's name: Joram. Let's first head to Illium for fresh, new locales, a bunch of shopping, and more importantly a couple of crucial missions here. However, there are a few things of interest, especially if you've undertaken the tasks asked of you by some of your crew members earlier. First, go through the door and make a right. The sunlight is also still an obstacle. The lava will do minor damage each second, which can pile up fast if you spend too much time in the heat. Stay on course to obtain credits, a Multicore Amplifier upgrade, and the last Collector push before you successfully escape. on the left-hand side of the dialogue wheel to ask him directly what it is. Once through, turn toward the computer terminal for some shipping data related to an optional assignment (Stolen Goods Found) and then continue on to salvage the circuit boards near the dead-end. These include Troopers, Destroyers and Rocket Troopers. There is a large middle area that separates you from the Colossus. Witness him rebuff a human woman's passage into the quarantine zone despite the fact that humans remain immune to this deadly plague. Enter the mine and into the heart of enemy lines. After taking them out, search the left of the excavation area to unearth some Element Zero. There's also one last meeting with the Illusive Man. You'll need to deal with drones, mechs and Agents. To make matters worse, a YMIR mech stands as the final obstacle between you and a safe getaway. Grunt will have none of that, though, and quickly draws his weapon as his final answer. IMPORTANT NOTE:There are spoilers in the following: First, before going to the Omega 4 Relay and partaking on the suicide mission, we highly recommend that you delay the mission until any still pending loyalty missions have been completed and you purchase all available Normandy upgrades. 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