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a:5:{s:8:"template";s:1395:"<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"/> <meta content="width=device-width, initial-scale=1" name="viewport"/> <title>{{ keyword }}</title> </head> <style rel="stylesheet" type="text/css">@font-face{font-family:'Open Sans';font-style:normal;font-weight:400;src:local('Open Sans Regular'),local('OpenSans-Regular'),url(https://fonts.gstatic.com/s/opensans/v17/mem8YaGs126MiZpBA-UFVZ0e.ttf) format('truetype')}@font-face{font-family:'Open Sans';font-style:normal;font-weight:600;src:local('Open Sans SemiBold'),local('OpenSans-SemiBold'),url(https://fonts.gstatic.com/s/opensans/v17/mem5YaGs126MiZpBA-UNirkOUuhs.ttf) format('truetype')}</style> </head> <body class="wp-embed-responsive hfeed image-filters-enabled"> <div class="site" id="page"> <header class="site-header" id="masthead"> <div class="site-branding-container"> <div class="site-branding"> <p class="site-title"><h2>{{ keyword }}</h2></p> </div> </div> </header> <div class="site-content" id="content"> {{ text }} </div> <footer class="site-footer" id="colophon"> <aside aria-label="Footer" class="widget-area" role="complementary"> <div class="widget-column footer-widget-1"> <section class="widget widget_recent_entries" id="recent-posts-2"> <h2 class="widget-title">Recent Posts</h2> {{ links }} </section> </div> </aside> <div class="site-info"> {{ keyword }} 2021 </div> </footer> </div> </body> </html>";s:4:"text";s:18667:"And I think another mentioned what someone said earlier in this topic about tagging mobs You can. Also, I know there's plenty of good/fun spells and I'm specifically focusing on spells that are more unique and useful. I'm excited to be continuing my guides about my favorite job, Blue Mage. In order to begin your journey, you need a “tag” skill. Useful cross-class skills, reminders, and the best places to be in any level – HERE! My god... You're right! I was wondering how people are supposed to handle Tarasque. From what I read earlier today on Reddit, someone said they patched that at like 5.0. B- Wait until you are around max level and then go in. ffxiv ninja leveling guide, Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix.Directed and produced by Naoki Yoshida, it was released worldwide for Microsoft Windows and PlayStation 3 in August 2013, as a replacement for the failed 2010 version of the game, with support for PlayStation 4 and OS X … 4) Blue Mages have one of the most OP heals in the game: White Wind. We have so many cooldown spells now that there's much less filler than there was before, and even those you kinda want to be 1s casts so you can weave oGCDs or move between casts. I spammed white wind, and she'd throw one every now and then if I got too low. Personally I wouldn't use Launcher. This is gods gift to doing some really annoying fate bosses that spam cheesy abilities nonstop. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. C- Get a group of equal level BLUs and go as a party. So, that leaves Magic Hammer. https://drive.google.com/open?id=1e2OcoJBojbKhdJrE6PG9gTxjI6spDSjKBZG9iCzfH9w. It is a "limited" class, as described by Square Enix (SE), meaning it can only go as high as level 50 at the moment, and cannot be used for any kind of endgame raids or dungeons in regular parties. The Look is actually pretty sub-par, and is only really effective in something like FATEs where you might be struggling to keep hate due to the lack of party members for white wind to proc off of. What are Blue Mage spells you can learn in Final Fantasy XIV? 403 Issues SHOULD BE SOLVED: After a very convoluted hunt to discover why and how this was happening - I took a rather extreme approach to squash the problem.There should be no more of this issue going forward. Regen will force enmity to go towards your friend and they can kill it for you. Nightbloom is absolutely insane as a weavable 60 second 75 potency DoT. It's an AoE Song of Torment. MP upkeep is important to reduce Blood Drains, especially since a Hammer could keep raid from needing to WW or even Diamondback - and also, Diamondback is hardly optional. This skill will deal a small amount of damage to a monster from a safe distance. 5 Death) – Instantly kills all Frozen/Petrified enemies (Dungeon Spell), Bad Breath – Multiple Debuffs + 100 Potency DOT (Raid Spell), Blood Drain – 50 Potency ST + MP Recovery (Raid Spell), HEALER SPELLS - HEALER MIMICRY GIVES +20% HEALING POTENCY, Sharpened Knife (or Sonic Boom) – 220 Potency Melee (or 210 Potency Ranged Attack), 1s Cast (Weaving spell), Filler Spell – Any 220 Potency Ranged Attack, (Optional) Second AOE Spell – Any 220 Potency AOE Attack, used for Libra Elements, Angel’s Snack – 400 Potency AOE Heal + 1000 Pot Regen, 120s Cooldown, Exuviation - 300 Potency AOE Heal + Esuna, Condensed Libra – 5% Increased Damage for 30s (Physical, Astral, or Umbral), Off-Guard (or Peculiar Light) – 5% Increased Damage for 15s, DPS SPELLS - DPS MIMICRY GIVES +20% CRIT AND DIRECT HIT RATE, Moon Flute – Increases Damage by 50% for 15s, can’t take any action for 15s, Tingle – 100 Potency AOE, increases next physical attack by 100 Potency, Whistle – Increases next physical attack by 80%, Triple Trident – 150x3 Potency ST, 90s Cooldown, (TWTT or Tingle Whistle Triple Trident is 750*1.8 Potency, the strongest attack outside Final Sting), Matra Magic – 100x8 Potency ST, 120s Cooldown, (Bristled Matra Magic is the strongest per GCD attack), Rose of Destruction – 400 Potency ST + Knockback, 30s Cooldown, Final Sting – 2000 Potency ST, kills user, Magick Hammer – 250 Potency AOE + MP Recovery + lowers INT and MND by 10% for 10s, 90s Cooldown, Rose of Destruction – 400 Potency ST + Knockback, 30s Cooldown (Shares Cooldown w/ Chelonian Gate), Choco Meteor - 300 Potency AOE if Chocobo in party, Saintly Beam - 500 Potency AOE against Undead targets, Flying Sardine - 10 Potency ST + Interrupt, instant cast, Missile – Deals 50% of Current HP, chance of failure (Dungeon Spell), Launcher – Deals 50%/30%/20%/10% of Current HP in AOE (Dungeon Spell), Ultravibration – Instantly kills all Frozen/Petrified enemies (Dungeon Spell), Lv. You can, I leveled from 50-60 doing it. See also: Blue Mage and list of blue mage actions. When it comes to the Blue Mage limited job added as part of patch 4.5, A Requiem for Heroes, unlocking new moves works a … Choco Meteor is a god-tier damage spell if you have your chocobo out, since it's the only 300 potency spammable spell, but it's pretty useless on Duties. Once you cast the skill, just press and spam the button to turn you into Blue Mage and it will turn to Blue Mage right when you die and you'll gain the exp. Using 3 Classes that you've already unlocked Jobs for, unequip the job stone to set up your hotbars for BLU so that you can quickly change between tank, healer, or DPS spec … 2 pops of White Wind at the start of a pull could basically hold every Savage boss for the entire fight. Guide FFXIV ffxiv blue mage leveling guide level 50 Blue Mage functions independently of other classes and jobs starting at 1! In FFXIV, the Blue Mage class does not have the luxury in which it can take part in daily roulettes in order to receive experience. Like that stupid stomping dragon turtle in dravanian forelands: just 1 blu and it will never get a cast off. A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also known as FFXIV or FF14. Make sure you get white wind as well. Perpetual Ray also combos with Sharpened Knife, the stun lasts just long enough to get the cast off, and Ray + Knife is higher potency per second than just using 220 potency attacks (or even 300 potency). A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also known as FFXIV or FF14. DPS should have at least one spell of each attenuation for libra. Using Jolt didn't seem to work for me until I tried Verthunder. White Wind + Mighty Guard is the single best threat generating move in the game, to the point to where I was seeing Level 80 tanks struggle to keep up with the hate it generated, back at level 60. Bonus: You can get Loom from Flame Sergeant Dalvag who occasionally spawns up there and Drill Cannon from some of the Magitec vanguards. This skill will deal a small amount of damage to a monster from a safe distance. Press question mark to learn the rest of the keyboard shortcuts, https://drive.google.com/open?id=1e2OcoJBojbKhdJrE6PG9gTxjI6spDSjKBZG9iCzfH9w. Blue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 60. It’s mandatory. Only downside to Ultravibration is that it requires you to run an freeze/petrify spell, but if nobody's running Ram's Voice in dungeons then what are you doing? 1: Water Cannon : Learned First: Magic: Water: 99%: No. And yeah DB is also 100% mandatory for all BLU. First thing, make sure you get the 1000 Needles from the cactuars around Little Ala Migo. First of all you might want to check out the White Mage Basics. Forum » FFXI » Jobs » Blue Mage » The Beast Within -- A Guide to Blue Mage . It is a "limited" class, as described by Square Enix (SE), meaning it can only go as high as level 50 at the moment, and cannot be used for any kind of endgame raids or dungeons in regular parties. The base game starts with "A Realm Reborn" and currently has 3 expansions: "Heavensward", "Stormblood" and "Shadowbringers". Keep in mind it needs to be Level 49 mobs. Secondly you can use the attack combination Mighty Guard, Bad Breath and 1000 needles spamming until death (one or two enemies only since 1,000 needles does a FLAT 1000 damage split by the number of enemies it hits). You will receive decent exp. Works 100% of the time. 1. I got BLU to fifty this way running around as RDM in Northern Thanalan. We pulled the whole area and burned them down. White Wind + Mighty Guard is the single best threat generating move in the game, to the point to where I was seeing Level 80 tanks struggle to keep up with the hate it generated, back at level 60. It cannot be used for any main story quests either. This is a really quick and easy way to get it. Even after cutting Libra spells AND Devour, I'm still having trouble freeing the slots for fight-specific stuff. Perpetual Ray - longer cast (3 sec base?) It works on frozen and petrified enemies, it is not random like level 5 death, and it is not dependent on the enemy's level. Also, we now have even more Primals and high-potency cooldown spells, we might be able to do 2 Moon Flutes in a row, and then 1 every minute after, mechanics allowing, which eats even further into filler time (I still have some math to do on this, but that'll have to be tomorrow). It's 220 Potency and should just be your main attack while MT. This will not get you a ton of Blue Mage spells. Note that many spells have more than one possible option for learning, and my favorite method might … Chance of learning it that spell, you have a chance of it! Mobs will be easier but will take time. With some luck others will follow suit and you'll have permanent up-time with ease. 5 Death – Instantly kills all enemies with a level of a multiple of 5, chance of failure (Dungeon Spell), Diamondback – 90% DR for 10s, can’t move (Raid Spell), Cold Fog – 5s Duration, after taking damage turns into White Death (15s of Instant Casts for 400 Potency) (Raid Spell), Toad Oil + Self-Destruct - 1800 Potency AOE, kills user (Replaces Final Sting when needed). There is a few answers to this one. Blue Mage is the first Limited Job available in Final Fantasy XIV, which means there are some odd restrictions on … Looks like you're using new Reddit on an old browser. The wife and I did it together and it was a blast! And 2 blues casting it ~1.5 seconds apart effectively permanently stun any non-resistant mob (could do it with 3, theoretically, but your odds of clipping each other's stuns are too high with 3). However, the following duties will remain inaccessible: It's a rather unreliable spell. A- Ask a friend to go in high level with you, (say, lvl 70 or so.) There is so much new content for players to enjoy right now in Final Fantasy XIV from the new patch 4.5 to all of the Blue Mage goodies. Go to northern thanalan with a lvl 70 friend on WHM. From what I read earlier today on Reddit, someone said they patched that at like 5.0. If mob is not completely immune to stuns: endless 1s stuns that don't check resistance. As we get our first limited job in ffxiv and stormblood makes way for ff14 shadowbringers in 5.0, 4.5 brought us blue mage. Magic Hammer – 250 Potency AOE + MP Recovery + lowers INT and MND by 10% for 10s, 90s Cooldown, Rose of Destruction – 400 Potency ST + knockback, 30s Cooldown, Launcher – Deals 50%/30%/20%/10% of Max HP in AOE (Dungeon Spell), It's also noteworthy that even though their CD lengths are different, Death and Ultravibration share a cooldown, After watching a Frozen mob get yeeted by Rose and out of range of Ultravibration, I'm gonna update the specifics that I missed. This will not get you a ton of Blue Mage spells. With two BLU's, it goes pretty fast just fighting on level mobs until like 25-30. Use Verthunder I believe. 220 potency. First Page 2 ... 400 401 402 Valefor. You can basically gather up 3 or 4 mobs and two or three shot them. Without being in the same party, have them put regen on you. Note: Dungeons, Raids, and Trials may have specific spells that are required to successfully complete them, so I'm specifically leaving open spots for each job with some added spells at the end that are good to snag. Using Jolt didn't seem to work for me until I … A fourth expansion, titled "Endwalker", has been announced to launch in Fall 2021! So, grab a buddy at level 80 and read on through our FFXIV Blue Mage Leveling Guide. I will say, I originally had Magic Hammer listed as a required spell for all roles, but ultimately decided to cut it and move it down to optional because it just doesn't do enough to justify a permanent spot. Got your Blue Mage to 50 in Stormblood but couldn't bring yourself to grind it to 60 in Shadowbringers? And I think another mentioned what someone said earlier in this topic about tagging mobs :D. Magic Hammer isnt optional, at least for tanks. Only one I would add (as a Dungeon spell) is Aetherial Spark. While your Blue Spell Book will tell you one place you may get a spell, it will not tell you ALL the places, and often the place it mentions is not your best option for learning that spell. To level your Blue Mage up to 60 the fastest way possible, you should follow this FFXIV Blue Mage leveling guide.. It used to be sharpened knife + sonic boom + probably protean wave but we don't talk about umbral attenuation. Here is my list of the suggested best ways to learn the 80 spells available to level 60 Blue Mages. A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also known as FFXIV or FF14. To level your Blue Mage up to 60 the fastest way possible, you should follow this FFXIV Blue Mage leveling guide. Use Verthunder I believe. The base game starts with "A Realm Reborn" and currently has 3 expansions: "Heavensward", "Stormblood" and "Shadowbringers". It's still a DPS gain to use and the Conk is great and is basically a second Addle. How to level up your White Mage (WHM) fast! Thankfully, they have been given a way to earn open-world XP bonuses. Learning skills fast: _ you can kill monsters randomly or just follow the list of monsters on reddit. I forget which one has that. When playing as a blue mage, it is possible to participate in duties with other players in preformed or undersized parties. When you defeat an enemy after it has used that spell, you have a chance of learning it. We hold a weekly meeting getting all servers together for a little chat about what they want to see in the future, any issues they may have and anything they want to run, or just to hang out and chat. Press question mark to learn the rest of the keyboard shortcuts. Act 2 of Masked Carnival 29. The Beast Within -- A Guide to Blue Mage. So you’ve taken the White, huh? And let them push the way to the final boss. It's pretty valuable for the orbs during A8S add phase although I only ever used it once or twice to stagger the big orbs. The Blue Mage job is significant for a number of reasons. When playing as a blue mage, it is possible to participate in duties with other players in preformed or undersized parties. Alpine Draft - Final boss in dusk vigil, or the griffins NE corner of Sea of Clouds Protean Wave - Living Liquid in Alexander arm of the father. Related question — one of the earliest BLU job quests sends you into dungeons to get a boss ability. Lots of fun, went really quick. And let them push the way to the final boss. 4 people bringing it and properly keeping it up can make it into a permanent trick attack. It has to be able to 1 hit the 49 mobs tho. You can, I leveled from 50-60 doing it. Do I party finder that, or solo it unsynched from a high level, or...? It really is the Sardine Toss for non-interruptible spells with a long cast time. Admittedly, its bleed has a shorter duration, but the potency is the same. Once you cast the skill, just press and spam the button to turn you into Blue Mage and it will turn to Blue Mage right when you die and you'll gain the exp. Spell chances in the open world or Masked Carnivale are RNG. Since you'll be spending a large chunk of your time using Bad Breath and Blood Drain in raids which generate horrible enmity or using Diamondback and generating nothing. This is a really quick and easy way to get it. It's one of the best spells you'll have. In order to begin your journey, you need a “tag” skill. In this guide, we are going to go over how to unlock Blue Mage in FFXIV. Blue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 70. I don't believe Libra spells are worth the slots anymore. It's bad for use in raids since its just Song of Torment with a shorter bleed when used on single-target, but against a dungeon mob pack it'll deal a ton of damage. Here is my list of the suggested best ways to learn the 80 spells available to level 60 Blue Mages. If you’ve tempered yourself into the hot and cold journey of leveling Thaumaturge into Black Mage, you’ve found the right place. FFXIV Blue Mage Level 60 Power Leveling Guide and Patch 5.15 Impressions Magic hammer should not be under optional. You'll get your RIDICULOUS amounts of exp just for tagging. Magic Hammer is a main-stay for me as well, since it's the only mana management spell you get aside from Lucid and Blood drain (and you don't want to be using Blood drain). Works 100% of the time. Doing instances either premade with no Undersize options selected or with both Undersize and Level Sync options make the spell a 100% learn rate. Blue Mage Leveling Guide. So, grab a buddy at level 80 and read on through our FFXIV Blue Mage Leveling Guide. Make sure you use auto-translate for the Blue Mage portion of the macro, as it has a space and won't work otherwise. Side note: use lvl5 death in rhalgr temple dungeon, all mobs are immune to freeze. Off-guard is a good spell to co-ordinate with your teammates. Leveling BLU efficiently is boring AF unless you mess around with the other mostly worthless spells that will just make the fight last longer. This skill will deal a small amount of damage to a monster from a safe distance. Diamondback, Ultravibration, and Lv. 2: Flame Thrower: Gobmachine G-VI Einhander Omega: Brayflox's Longstop (Hard) Its slow but will get the job done. With 104 spells to choose from now and only 24 spell slots, spell selection has literally never been harder. The Look, however, is extremely important when you need to keep adds separate as White Wind enmity generation, as you said, is too good. 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